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Showing posts with label Process. Show all posts
Showing posts with label Process. Show all posts

Saturday, January 22, 2011

APARTMENTS: 5 YEARS AFTER/ 5 YEARS LATER


Apartment Number $ - The Shaman. (2006)
from Simonwilchesc on Vimeo.

In 2005 I started developing my graduation project. It was a
15min animated short consisting of 4 pieces in different techniques.

At the time; there were many things I did not know, could not do,
or never took into account while developing the project.

I decided, for many reasons, to give it a second look and try to fix
some of the technical shortcomings of the piece. I have been working
on it the past two months. This is sort of the result:























I am pretty satisfied with the results. They are not perfect by any
means, however these show some of the skills I have come to
learn these past years. 

MORAL: Never be absolutely satisfied with anything you do. 
There will always be room for learning and improvement. 

Thank you for Watching.

Simón.

Monday, September 7, 2009

Sunday, April 12, 2009

STORY2SHOT - Living Room

Another Story to Final Shot Comparison

Tuesday, April 7, 2009

From Storyboard to Finished Shot

This is a brief Example of a Storyboard design to full finished shot.



Enjoy!

Metropolis Process, Step 4: Finishing



Here's the Complete Background with textures, finishes, Lighting and props included.

Hope you like it, Next step: Animation!

Thanks and Enjoy

Thursday, April 2, 2009

METROPOLIS process Step 3: FLATTERING ;)

"Flattering" in comics and illustration does not refer to complimenting the work, it is a process in which, each Layer is separated with a flat color area, in my case, using the help of Photoshop's layer option:Clipping Mask.

This is should make the coloring so much easy. Still to go: Light and Shading, Fog and the animated windows.



Thanks and Enjoy

METROPOLIS process Step 2: Clean Up

This is the trace over the previous sketch. All the Layers are now cropped and composed over each other. Normally I'd trace my drawings with a Staedtler fine point pen, But as I'm trying to give these backgrounds a more hand-drawn feel I'm keeping the sketchy pencil line.



Thanks and Enjoy!

Tuesday, March 31, 2009

METROPOLIS process Step 1: Sketch

This is the roughest design for an animation Background. All the buildings are placed on different layers with different transparency values so it can generate some depth. I think the result of this test came out great.



There is some obvious reference to the work of Boris Bilinsky


Boris Bilinsky, City Art work for Metropolis c.1926-7
©ADAGP, Paris and DACS, London 2004


I'll post more from the process later.