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Tuesday, April 7, 2009

From Storyboard to Finished Shot

This is a brief Example of a Storyboard design to full finished shot.



Enjoy!

Metropolis Process, Step 4: Finishing



Here's the Complete Background with textures, finishes, Lighting and props included.

Hope you like it, Next step: Animation!

Thanks and Enjoy

Thursday, April 2, 2009

METROPOLIS process Step 3: FLATTERING ;)

"Flattering" in comics and illustration does not refer to complimenting the work, it is a process in which, each Layer is separated with a flat color area, in my case, using the help of Photoshop's layer option:Clipping Mask.

This is should make the coloring so much easy. Still to go: Light and Shading, Fog and the animated windows.



Thanks and Enjoy

METROPOLIS process Step 2: Clean Up

This is the trace over the previous sketch. All the Layers are now cropped and composed over each other. Normally I'd trace my drawings with a Staedtler fine point pen, But as I'm trying to give these backgrounds a more hand-drawn feel I'm keeping the sketchy pencil line.



Thanks and Enjoy!

Tuesday, March 31, 2009

METROPOLIS process Step 1: Sketch

This is the roughest design for an animation Background. All the buildings are placed on different layers with different transparency values so it can generate some depth. I think the result of this test came out great.



There is some obvious reference to the work of Boris Bilinsky


Boris Bilinsky, City Art work for Metropolis c.1926-7
©ADAGP, Paris and DACS, London 2004


I'll post more from the process later.